Why Classes and Not Cars

April 29, 2025

Don’t collect cars. Collect racing memories...

Let’s not shy away from the obvious here—we changed the name of our experience from GTRevival to Project Motor Racing about halfway through development, and you’re likely left wondering what kind of car roster we’re bringing to your sim rig. It’s a totally valid question—GTRevival elicited a very strong, focused hypothesis from curious sim racers, whereas there’s no limits as to what a broader moniker like Project Motor Racing could contain, both in terms of launch content, as well as the DLC lifespan.

Without stepping on the toes of our marketing department, let’s cover the formula behind it. Summed up? What’s old is new again.

With a finite development schedule, all retail sims broadly fall into two distinct flavors: buffet-style, which attempt to give you a scattered “greatest hit” of mainstream and novelty race cars all in one package: And licensed, which usually take aim at one specific championship, and bundling the support series that run on Fridays and Saturdays as bonus or DLC content.

Project Motor Racing won’t fall under either category.

That’s because the dedicated modders found within the sim community essentially invented their own third brand of sim—full rosters. This goes back to the glory days of modding when talented teams pushed out enormous downloads consisting of every car that attempted a race across a given season, down to individual livery changes and even engine specs. It wasn’t uncommon for the install directory of your favourite sim to become an encyclopedia of your favorite racing series, spanning multiple eras all with complete rosters.

Our goal was to replicate that “end stage” of your preferred racing sim install. Instead of picking and choosing individual cars and assembling a sporadic, incomplete roster that would be subject to manufacturer bias or notable omissions, I asked, “What classes would be fantastic to experience in our Hadron physics engine, and with the set of modes we’ll have available?”

And then we made every entrant that season, or that era, non-negotiable (licensing issues notwithstanding).

It makes for a unique experience each time you step into the sim. Will you select the championship-winning entry and pursue perfection, or try your luck with the perennial underdog and attempt to punch above your weight?

And it’s practical, too. At the end of the day, racing sims are an extension of sports games. You wouldn’t sell an American football game with only NFC conference teams, would you?

So, let’s take a look at just some of the ten classes we’ll feature in Project Motor Racing.

Lola

Sports Car 70

We needed a category that allows sim racers to entirely avoid the minutia of aero or ride-height tweaks, in favour of cars that teach the absolute basics of chassis balance adjustments and are a little unpredictable each time you enter a corner. The “primitive” cars of the 1970 World Sports Car season—okay, they were capable of just shy of 400kmh on the Mulsanne!—aren’t just a way to placate historic racing enthusiasts, but rather a solution for drivers who want battles to be settled purely through car control and courage, and not in the garage area.

GT

GT [2004/2005]

The opportunity for our core staff to revisit the content of their magnum opus was too exciting to pass up, albeit with one important caveat to address: when the second installment of the sim that put the studio on the map launched in 2006, the game was already outdated, bundling with it the 2003 and 2004 season roster. Racing historians will note that this timing and licensing arrangement inadvertently resulted in certain high-profile cars that would go on to dominate GT racing throughout the 2000s were missing from the launch product. We can now rectify that and bring you an even better line-up of GT racers.

N-GTs

N-GT

You can’t have one without the other; sharing the track with GT cars in events across Europe and North America, the N-GT category was designed for gentleman drivers who couldn’t quite handle modulating 600 horsepower purely with their right foot but still wanted to experience supercar bliss. Instead of just simply re-creating the lineup from 2004—one which was dictated heavily by series licensing—we dug deep through historical results to ensure a few beloved manufacturers rightfully receive their time in the spotlight.

GT3

GT3

The defacto class in sim racing, and for good reason; they’re the right combination of chocolate and peanut butter—easy to learn, difficult to master. Rookie and Intermediate drivers can experience the thrill of surpassing 270kmh at the world’s finest circuits, while professional-level sim racers are given intricate setup adjustments to spend hours extracting just a few more tenths off the board. The category is a canvas for your racing dreams, whatever direction they may take.

LMP900

LMP

Progressing to prototype racing after mastering various GT classes can be a daunting task, but this is why we’ve opted for several eras of prototypes. Cars have progressively advanced over time, so top level machinery from twenty-five years ago now serve as a way of learning intricate downforce and ride-height adjustments without getting yourself into too much trouble. They’re also great fun: massively responsive, and as close as you’re going to get to a single-seater with that “mechanic’s” seat next to you.

Hypercar

Hypercar

Rarely are the words “top level” and “affordable” muttered in the same sentence when describing a professional racing series—but that’s exactly what these new regulations have provided us with. Facilitating a resurgence in endurance racing, the Hypercar category seeks to balance technological advancements with a challenging driving experience, and manufacturers have responded in a big way. Don’t forget to warm your tyres, though, because these races aren’t always won in the shop! What’s really surprising about these cars is their handling—really responsive and surprisingly alive when you consider all the tech under the wind-tunnel-fashioned carbon-fibre.

The Cutting Room Floor

The deeper we dug into historical archives, the more we ran across what can be described as “unfinished science projects masquerading as race cars”—unique bodywork variants, or cars who attempted a single event before retiring as a display piece. While impractical for us to create during a traditional development cycle with budgets and deadlines—limited reference material was often the case—we plan to release our own “canonical wishlist” for modders who feel inclined to contribute to our rolling encyclopedia of racing history.

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Project Motor Racing to Hit the Track this Fall April 29, 2025 Published by GIANTS Software and developed by Straight4 Studios, Project Motor Racing ignites all the passion, beauty and intensity of professional motorsport. The racing simulator will hit the track in fall 2025 with 70+ vehicles from 10 racing classes and 27 scanned, global track layouts. N-GT Comes to Project Motor Racing April 24, 2025 Let’s start at the start—an intro to what many remember fondly as one of the finest racing classes in GT racing history. To start with, the “N” was for National, and the purpose of N-GT was to entice smaller, near-production GT cars (akin to today’s GT2) to enter endurance racing at reduced cost. That formula inspired a handful of “smaller” manufactures to test their mettle against the established big predators (Porsche and Ferrari and BMW): manufacturers like Gillet, Mosler, Morgan, and TVR, each bringing their own unique ideas, colour, and perspectives to GT racing. The 2004 Morgan Aero 8 Comes to Project Motor Racing April 23, 2025 In the early 2000s, the Morgan Motor Company, renowned for its classic British sports cars, embarked on an ambitious journey into the realm of endurance racing with the introduction of the “Aero 8 GTN”. This endeavour marked a significant evolution for the marque, blending its storied craftsmanship with modern engineering to go toe-to-toe in one of the most engaging and competitive endurance series in international motorsport—N-GT. Become a part of the PMR Partner Program April 08, 2025 If you're a SimRacing content creator, you might be interested in the GIANTS Partner Program for Project Motor Racing. With many dedicated creators already part of our network, we provide members with various benefits. Learn how it works!

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